Tuesday, July 3, 2012

I'm making a new gamemode: Predator Hunt

Do any of you remember those fun mornings on the TTT server where we'd play "Predator Hunt" when there were less than 8 people? I sure do and I'm going to turn it into it's own gamemode.

Wait, wait, hold the fuck up! efhunter, what's Predator Hunt? Well you see, back in the day we used to play this on the TTT server. The Traitor would get cloaked, disguised, and infinite knives (back when they were 50 dmg per hit) and the Innocents would have to try to hide and survive (or kill the Predator if he was near them!). It was really fun and lots of people enjoyed it (some even got really mad at those who wanted to play regular TTT).

So, that inspired me to begin work on a brand new gamemode based off of it: Predator Hunt. I'm going to be using TTT as a base though for this since it'll be using similar mechanics. Don't worry though, all the weapons and majority of the items will be brand new (Health Station and Teleporter remain). Predators vs. Rebels. The Predators are outnumbered and outgunned, however they have access to superior technology, are skilled in close range combat, and have experience with utilizing stealth.

Ah, the Predator. Unknown to the Rebels at first, they look just like humans. However, it'll be hard to conceal their identity forever as they are unable to use conventional firearms. The Predator is able to cloak at will and starts off with a knife. Those 2 features right there are the most vital part of the Predator. The knife deals 80 dmg per hit and it will NOT be lost upon killing someone like in TTT. It is undroppable as well and cannot be thrown. The "cloaking device" cannot be dropped either as it is part of the Predator's body. You can run while cloaked too, but of course you cannot shoot or switch weapons without decloaking yourself. Going in water will cause your cloak to malfunction and decloak you. Predators will also have access to a menu where they can buy some equipment native to their species.

As mentioned earlier, Rebels will not know who the Predators are at first. They blend in with the crowd, taking the appearance of a normal human. Any person who can fire a standard firearm however is definitely a Rebel and not a Predator. Predators are unable to use conventional weaponry. With this said, you can determine who the Predators are quite quickly if you notice someone donning alien technology. Unless of course, they have already begun hunting Rebels down in secrecy.

As of now it looks like there will be:
1 Predator per 8 players.
1 Detective per 10 players.

WOAH, WOAH, WOAH, WHAT IN THE SHIT? THERE ARE DETECTIVES TOO? Yes, there are Detectives as well that come into play once there are 10 players. They will have access to high-tier equipment from Detective HQ and their DNA scanner will come in handy for tracking a Predator's position. I have yet to think of what other unique things they should be able to do.

Since I am using TTT as a base, this should be easy and somewhat quick to make. Get excited, maybe if you're lucky it'll be done within a week!